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The neverhood game theory
The neverhood game theory










the neverhood game theory
  1. THE NEVERHOOD GAME THEORY FULL
  2. THE NEVERHOOD GAME THEORY SERIES

Upon returning to the Bequest Globe between worlds, the player sees the Roman numerals in its display light up in relation to the cards that have been recovered. Throughout the game, the player finds and uses Tarot cards to unlock new areas and gain more information about the true history of the world. The final world, Chokhmah, takes place outside Area 51. The third, Din, centers around an underground transit system, a steampunk carnival, and a mechanical maze. The second, Chesed, features Aztec ruins and a submarine interior. The first world, Binah, includes aspects of Arthurian legend, including Morgan le Fay and the Knights Templar, as well as Stonehenge. According to Horse, "The relics you're searching for are not what you think they are". The player seeks to recover four lost artifacts: the Rod of Osiris, the Holy Grail, the Philosopher's stone, and the Ark of the Covenant.

the neverhood game theory

The player must enter four different worlds through the Bequest Globe, each of which is an amalgamation of historical and fantastical elements and is named after one of the sefirot on the Kabbalistic Tree of Life. Both masks refer to the player by their assigned number. The motivations of the two organizations represented by the faces are murky, although it becomes clear they are acting in opposition to each other. Above and below the central chamber are two other areas, called Kether and Malchut respectively, each of which houses a display screen with a mask-like face that provides the player with information about the next task. The name is converted into its numerological equivalent.

THE NEVERHOOD GAME THEORY SERIES

The player initially must enter their name into the device, which then displays a series of past lives the player has lived. A voice welcomes the player and tells them the Globe is a gift, then explains that the player must unlock the secret of the drowned god.

the neverhood game theory

THE NEVERHOOD GAME THEORY FULL

The Globe is a giant brass cylinder full of gears, fronted by a clock face made of sliding and rotating plates comprising twenty-two Roman numerals, which represent the Major Arcana, with the Kabbalistic tree of life in its center. The game's plot begins in a chamber containing the Bequest Globe, a device which the player has recently inherited. In the 20th century, the Philadelphia Experiment opened a gateway into another dimension, first freeing the aliens Horse refers to as "the Legion", and an independent government group spent the subsequent decades in contact with the aliens following the Roswell incident. The library of Alexandria housed much of what game writer Harry Horse called "forbidden knowledge" before it was destroyed the Knights Templar, whose membership included luminaries such as Leonardo da Vinci and Isaac Newton, preserved the information for centuries.

the neverhood game theory

An ancient, highly developed civilization was lost millennia ago in the Great Flood. The true history, according to the game, is that aliens from the Orion area of space seeded humanity on Earth thousands of years ago and have since guided its development. A planned sequel never came to fruition.ĭrowned God's concept centers around the idea that human history has been manipulated to cover up certain facts. Drowned God 's concept and visuals were widely praised, while its gameplay, audio, and puzzles received more varied responses. Upon its release, the game sold well, but it quickly faded in popularity due to bugs and a lack of patches. Producer Algy Williams hired a team of multimedia artists and programmers to help Horse develop Drowned God. After facing legal trouble and fines when he attempted to sell the text, Horse shelved it until playing Myst and The 7th Guest in the mid-1990s, whereupon he decided a first-person adventure game would be the best way to tell the manuscript's story. The player attempts to uncover the truth through the course of the game by traveling to a variety of different worlds, interacting with historical and fictional characters, and solving puzzles.ĭrowned God is based on a forged manuscript written by Harry Horse in 1983, purported to have been written by 19th-century poet Richard Henry Horne, who shares Horse's birth name. The game propounds the conspiracy theory that all of human history is a lie and that the human race's development and evolution were aided by extraterrestrials. Drowned God: Conspiracy of the Ages is a 1996 science fiction adventure game developed by Epic Multimedia Group and published by Inscape.












The neverhood game theory